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Creating a League – Mobile

Updated this week

Creating a league in the FC.APP is a process that allows for full schedule automation, application management, and community engagement. Follow the steps below to correctly configure your competition.

Step 1: Select Event Type

In the panel for creating a new event, select the League option. This is a mandatory step to access the configuration settings dedicated specifically to this format.

Step 2: Explore the Possibilities

Before proceeding to technical data, an information screen will appear. It explains that as a league organizer, you will be able to:

  • 🌐 Inform the Community – Your league will become visible to other coaches in the app.

  • ✉️ Invite Teams – Quickly send invitations to teams directly from our database.

  • 📑 Manage Applications – You have full control over who is ultimately accepted into the league.

  • 🔗 Share Results – The schedule and standings will be instantly accessible to players and parents.


Step 3: General Data and Competition Format

In this section, you establish the foundation of your league. Fill in the following fields:

  • League Name – Your unique name (e.g., "FCapp Autumn League").

  • Age Group – Select the appropriate age category from the list.

  • Game Format – Specify the number of players (e.g., 5+1 or 6+1).

  • Number of Teams – Enter the planned number of participants.

  • Scoring Type – Choose one of the available options:

    • With results (Standard)

    • With hidden results and standings

    • With hidden results

    • Without results

  • Number of Rounds – Choose 1 or 2 rounds (Single matches or Home & Away).

What is a Round?

A round is a phase of the competition where every team plays against every other opponent once. If you select 2 rounds, the system will automatically schedule a rematch for every pair.


Step 4: Match Settings

In this step, you configure the timeframes for individual matches:

  1. Number of Matches – The system will automatically calculate the total number of games based on the number of teams and rounds selected.

  2. Duration – Enter the length of a single match in minutes.

  3. Breaks – Specify the duration of the break during a match (e.g., halftime) and the interval between consecutive matches in a round.


Step 5: Scheduling and League Simulation

This is the core of your league configuration. You need to define the timeframe for the entire competition:

  • Period – Select the start and end dates for the league.

  • Match Days – Mark the days of the week when matches will be played.

  • Hours – For each selected day, specify the time slot (e.g., Saturday 10:00 AM – 3:00 PM).

Key Feature: SIMULATE LEAGUE SCHEDULE 🔄

Before proceeding, click this button. The system will generate a preview of all match days (rounds). You can verify:

  • The specific dates and times for each match.

  • Whether the total duration of the league is sufficient to complete all scheduled games.


Step 6: Select Your Own Team (Optional)

If you are both the organizer and a coach of one of the participating teams, you can select your team now. If you are creating the league as an independent organizer, you can skip this step.


Step 7: Marketing, Regulations, and Logo

The final stage is about the visual and formal presentation of your league. All of these fields are optional:

  • 📝 Description & Link – Add promotional information and a link to an external website (if you have one).

  • 📎 Regulations – Upload a PDF file (max. 1.5 MB) so that participants are aware of the rules.

  • 💰 Entry Fee – State the cost of participating in the league.

  • 🖼️ Poster – Upload your league's logo or a promotional poster (JPG/PNG, max. 20 MB).


You're all set! Once you click the Create League button, your event will be officially published.

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